| A · Cold assessments and minimum competency |
| The WizardKen Hackathorn · write-up |
3, 5, 7, 10 yd | 5 |
IDPA or equivalent: 8″ body, 4″ head |
Concealed, in the way you actually carry. Pocket carry may start with the hand in the pocket on the gun. |
3 yd: 1 head shot, strong hand only. 5 yd: 1 head shot, freestyle. 7 yd: 1 head shot, freestyle. 10 yd: 2 body shots, freestyle. |
2.50 s every string |
IDPA rings; you may drop 2 points total. Any head miss or any over-time string fails the drill. Most people just run it pass or fail. |
Draw to first acceptable hit on a small zone at four distances. Hackathorn's rule is no gamer rig: shoot it with carry gear, ideally with carry ammunition. |
| 5 Yard RoundupJustin Dyal · SWAT Magazine |
5 yd | 10 |
B-8 repair center |
String 1 from concealment; strings 2 to 4 from the ready. |
S1: draw, 1 shot. S2: 4 shots. S3: 3 shots, strong hand only. S4: 2 shots, weak hand only. |
2.50 s every string |
Ring score out of 100. Off the repair center counts as a miss at -10; a late hit is -5. Dyal: 90 good and expected of instructors, 95 very good, 100 clean. |
Precision at defensive distance across three grips under one clock. Karl Rehn reads a clean run as roughly IDPA Master or USPSA B territory. |
| Baseline Skills AssessmentTom Givens, Rangemaster · Dec 2020 newsletter |
5, 7, 10 yd | 20 |
B-8 repair center, FBI-IP-1 bullseye, or the LTT-1 bullseye |
Intended to be shot cold, from concealed carry. |
5 yd: draw, 5 shots freestyle. 5 yd: from ready, 3 shots dominant hand only. 5 yd: from ready, 2 shots non-dominant hand only. 7 yd: start with only 3 rounds loaded, fire 3, empty-gun reload, fire 3. 10 yd: from ready, 4 shots. |
5.0 / 3.0 / 3.0 / 10.0 / 4.0 s |
Bullseye rings as printed. 200 possible. |
A cold snapshot of everything at once. Givens has shot 197 cold on it; Dave Spaulding's harder variant substitutes a 3×5 card for the bullseye. |
| Minimum Competency Assessment (v3)John Daub, KR Training · compendium |
3, 5, 7, 10 yd | 25 |
KRT-2 white and gray only; or IDPA -0 only, IPSC A and B only, RFTS-Q 8″ and 4″ rings only |
Your everyday carry gear, ideally your carry ammunition. Start positions rotate: hands at sides, hands in fence, hands on a prop phone (drop it on the signal). |
10 yd: 2 body in 4.0. 7 yd: 3 body in 4.0; then 1 body in 2.5 from fence; 1 body in 2.5 from phone. 5 yd, side-step on every string: 1 body in 2.5 (sides), 1 in 2.5 (fence), 1 in 2.5 (phone), 3 body in 3.5, 2 body plus 1 head in 4.0. 3 yd, side-step on every string: 1 body in 2.0 (sides), 1 in 2.0 (fence), 1 in 2.0 (phone), 3 body in 3.0, 2 body plus 1 head in 3.5. |
2.0 to 4.0 s by string |
1 point per acceptable hit, 0 for anything else including late and unfired shots. 23 of 25 (92%) passes. A safety violation fails the run. |
Heavy emphasis on draw to first acceptable hit from realistic start positions. If you cannot make par, drop the side-step and the hand positions first, then add them back. |
| Three Seconds or Less (v6)Karl Rehn, KR Training |
3, 5, 7 yd | 20 |
KRT-2 center zone, IDPA with 4″ head circle, IPSC, HC-1 or F.A.S.T. target |
Concealed. Loaded either as 9+1 with a 10-round reload, or as four magazines of 4+1, 5, 5, 5 for a snub or revolver setup. |
3 yd: step left, draw, 3 body two-handed; holster, step right, firing hand on gun and support hand on chest, draw, 2 head shots; reload to exactly 5; step right, draw, 3 body; holster, step left, step forward to 2 yd, draw and fire 2 body strong hand only while backing up. Unload, lock the slide, move to 7 yd. 7 yd: magazine in support hand and slide-locked gun in firing hand, insert, rack, 1 body; from ready, 2 head shots; hand on gun with support hand on chest, 2 body strong hand only; reload; face 90 degrees away, turn, draw, 3 body; transfer to support hand, 2 body support hand only. |
3.00 s every string |
Count hits. Rehn's tiers: DPS1 pass at 14+ (13 body, 1 head), DPS2 at 16+ (14 body, 2 head), DPS3 at 18+ (15 body, 3 head), 100% at 20 (16 body, 4 head). |
The design claim: a trained shooter should be able to do each of these tasks in three seconds or less at 3 to 7 yards. Concealment and movement are built in, so times are not comparable to static open-carry drills. |
| Basic Self Defense Handgun Skills TestClaude Werner |
3, 5, 7 yd | 18 (15 for a 5-shot revolver) |
IALEFI-Q. Werner's stated substitutes: an IDPA or USPSA target with the -3 / C zone visually eliminated, or three sheets of paper stacked. |
No holster work and no time limit, deliberately: the test is designed to be runnable by any gun owner on any indoor range, including people without a carry permit. React to any signal the proctor can produce. |
3 yd, dominant hand only, from high compressed ready: 1 round, return to ready; 2 rounds, return; 3 rounds (revolvers 2). Unload and case. 5 yd, both hands: from low ready 2 rounds, go to high compressed ready; 1 round, stay on target; 3 rounds (revolvers 2). Unload and case. 7 yd, both hands: aimed in, 1 round, to high compressed ready; 2 rounds, to low ready; 3 rounds (revolvers 2). Unload and case. |
None, by design |
Every round must be inside the silhouette, preferably in the large circle. Bullet nose inside the outline counts. |
The floor below the floor: can you make the gun work and hit at all, under a start signal, without a holster or a clock. Werner derived the string structure from the shooting tasks in Givens' incident set. |
| Ed Head's CHL Practice DrillEd Head, Gunsite · Shooting Illustrated |
3, 5, 10 yd | 20 |
8″ circle with a 3×5 head box (a F.A.S.T. target works); USPSA or IDPA also work. Two targets needed for two strings. |
Carry gear, from concealment. |
3 yd: draw, 2 rounds strong hand only, in 2 s; repeat. 3 yd: draw, 2 body and 1 head in 3 s; repeat. 5 yd: draw, 2 body on each of 2 targets (4 rounds) in 4 s. 10 yd: from low ready, 2 body in 4 s. 10 yd: from low ready, 2 body on each of 2 targets in 5 s. |
2.0 / 3.0 / 4.0 / 5.0 s |
Pass or fail. |
One of the few short standards that includes target transitions. Written for carry gear from concealment, so do not compare it to open-carry times. |
| B · Accuracy under a clock |
| Dot TortureDavid Blinder · pistol-training.com |
3 yd to start | 50 |
The Dot Torture target: ten 2″ dots. Download it from the originator; it is copyrighted and it doubles as the instruction sheet. |
Holstered. Most dots are shot from the draw; dot 8 is from ready or retention. |
Dot 1: draw, 5 shots for one group. Dot 2: draw, 1 shot, holster, four more times. Dots 3 and 4: draw, 1 on each, holster, three more times (8 rounds). Dot 5: draw, 5 shots strong hand only. Dots 6 and 7: draw, 2 on each, holster, four more times (16 rounds). Dot 8: 5 shots weak hand only. Dots 9 and 10: draw, 1 on dot 9, speed reload, 1 on dot 10, holster, three more times (6 rounds). |
No time limit. Your score is the distance |
50 of 50 inside the dots or you have not passed at that distance. Clean it, then move the target back (5 yd, then 7 yd) or add a total time limit. |
Trigger control and one-handed work with nowhere to hide. Because there is no clock, this is the drill that exposes what speed has been covering up. |
| The TestKen Hackathorn; Larry Vickers scores it differently |
10 yd | 10 |
B-8 repair center |
Standard version from a ready position of your choice. Tougher version from the holster. Half-and-half version: 5 yd, 10 rounds, 5 s, from ready. |
One string: 10 rounds. |
10.00 s |
Hackathorn method: ring score out of 100; 80% passes, 90% is good, 95% is excellent. Vickers method: record the raw time, add 1 s for any shot out of the black but on the B-8, add 3 s for a shot off the paper; under 10 s total passes. |
Recoil control at a real distance. The two scoring methods reward different things, so always say which one produced the number. |
| Super TestWayne Dobbs and Darryl Bolke, Hardwired Tactical Shooting |
15, 10, 5 yd | 30 |
B-8 repair center |
Semi-auto, all strings from the low ready. |
15 yd: 10 rounds. 10 yd: 10 rounds. 5 yd: 10 rounds. |
15.0 / 10.0 / 5.0 s |
Ring score out of 300. Shots over the par count as misses at -10. Goal is 270 (90%). |
Precision across three distances with a shrinking time budget. Ready-position start, so it excludes the draw entirely. |
| Advanced Super Test, Langdon timesDobbs and Bolke; par times added by Ernest Langdon |
15, 10, 5 yd | 30 |
B-8 repair center |
From the holster (that is what makes it Advanced). |
Same three strings as the Super Test. |
7.5 / 5.0 / 3.5 s |
Ring score out of 300; 270 remains the goal. |
Half the time budget plus a draw. This is the version that separates skilled from very good. |
| 5x5 and 5^5Gila Hayes; the repeat requirement added by Claude Werner |
5 yd | 5 per run |
5″ circle |
Original is from the ready. Common escalations: from the holster, then from concealment, then moving on the draw. |
5 rounds into the 5″ circle. For 5^5, do it five times in a row, clean. |
5.00 s per run |
No misses. 100% clean or the run does not count. |
Consistency, not a single lucky run. Werner has called 5^5 a black-belt test, and reports instructors who dismissed it until they gave it to advanced students. A 6^6 variant (6 rounds, 6″ circle, 6 yd, 6 s, six times) exists with genuinely contested authorship. |
| Walk-Back DrillLearned from Todd Louis Green |
3 yd, then back | 5 or 6 per stage |
3×5 index card |
No prescribed start; aimed in is fine. The point is accuracy, not speed. |
Striker-fired guns shoot 5 rounds per stage; a DA/SA gun shoots three pairs (6 rounds) so every stage includes a double-action and a single-action press. Start at 3 yd. All hits on the card, step to 5 yd. All hits, step to 7 yd, then 1 yard at a time. |
None |
Your score is the farthest distance at which you kept every round on the card. Depending on gun and ammunition you may hit mechanical limits past 15 yd. |
Pure mechanical accuracy, and it finds the exact yard line where your fundamentals quit. Costs almost nothing in rounds. |
| 5/5/5 Playing Card TestTom Givens, Rangemaster |
5 yd | 5 |
3×5 index card, vertical (Givens has used a playing card) |
From the ready first, then from the holster and concealment for the harder version. |
5 rounds into the card. |
5.00 s |
All five on the card or you did not do it. In the Rangemaster September 2020 newsletter Givens named his own goals: 2.0 to 2.5 s from ready, 3.0 to 3.5 s from the holster. |
Precision at speed on a head-box-sized zone. The card is the whole difficulty; nothing else about the drill is hard. |
| C · Speed and recoil control |
| Bill DrillBill Wilson; named by Rob Leatham |
7 yd | 6 |
USPSA metric or IDPA |
Holstered, hands in the surrender position. |
Draw and fire 6 rounds, all in the A zone or -0 zone. |
Published standards disagree. Bill Wilson: 3.0 s from open carry as a good-shooter goal. Brian Enos: 2.0 s from competition gear as a Master benchmark, and Enos has also described 2.0 s as Wilson's original par. Rehn and Daub publish 5.0 s in their book as a defensive standard. Gabe White's pin times give a fourth reference set. |
As fast as you can shoot it clean. Any shot outside the zone invalidates the time; some scorers instead add 1 s per shot outside. |
Recoil control, grip and visual processing. The disagreement above is the useful content: the gear and the population differ, so quote which standard you are using or the number is noise. |
| Bill Drill 2Bill Wilson |
7 yd | 15 |
IDPA target specifically |
Holstered, hands at surrender. |
Five strings from the draw: 1 shot, then 2, then 3, then 4, then 5. |
10.00 s total, as the goal |
Standard Vickers: sum the five string times, add 0.5 s per point down. |
Isolates how much of your Bill Drill time is the draw versus the splits, because the draw is repeated five times inside one score. |
| El PresidenteJeff Cooper |
10 yd | 12 |
Three USPSA or IDPA targets, one meter apart |
Facing away from the targets, hands in surrender, holstered. |
Turn, draw, 2 rounds on each of the three targets, reload, 2 more on each. |
10.00 s clean has been the reference standard since the 1970s |
Cooper's version: all 12 inside the acceptable zone within the par. Modern competition scores it Comstock; on a clean run with 60 points available, time = 60 ÷ hit factor, so a hit factor of 10 is a 6.0-second run. |
Turning, transitions and a reload in one package. Published times are usually shot with competition gear from open carry; add time for concealment before comparing. |
| Failure Drill (Mozambique)Traditional; popularized by Jeff Cooper |
7 yd | 15 (5 runs of 3) |
USPSA or IDPA target |
Holstered, hands at surrender. |
Draw, 2 to the body, 1 to the head. Record the time. Repeat five times. |
See the ladder: Gabe White publishes 2.90 / 2.25 / 1.70 s for Dark, Light and Turbo on this exact drill at 7 yd |
Record each run. Head shot must be in the head zone; a head shot that lands in the body counts as a miss under Gabe White's rules. |
Transition from a large zone to a small one under time. Five repetitions turn one lucky run into data. |
| Technical Skills TestGabe White · pin standards |
7 yd, all four drills | 11 per set |
USPSA metric or IDPA with a 4″ circle or 3×5 card added to the head |
Hands at sides, hands at high torso, or hands at surrender. No extra shots allowed. |
Four drills: Bill Drill (6 body). Failure to Stop (2 body, 1 head). Immediate Incapacitation (2 head). Split Bill Drill (4 body, 2 head). |
Dark 3.50 / 2.90 / 3.00 / 4.70 s. Light 2.50 / 2.25 / 2.50 / 3.50 s. Turbo 2.00 / 1.70 / 2.00 / 2.60 s. |
Score is time plus penalties: 0.25 s per B/C or -1 hit, 1.0 s per D or -3 hit, 2.0 s per miss. A head shot landing in the body counts as a miss; a body shot landing in the head is scored as a hit. |
The most carefully gear-normalized standard on this page. Times as published assume open-carried, non-retention gear; concealment or duty gear (SLS plus ALS minimum) earns a 0.25 s subtraction on every drill. For an award, each drill is shot for score twice and the best four of the eight attempts count. |
| D · Manipulation: reloads, malfunctions, the full chain |
| F.A.S.T.Todd Louis Green · pistol-training.com |
7 yd | 6 |
3×5 card horizontal for the head, 8″ plate for the body |
Holstered and concealed, or in duty condition with all retention devices active. Facing downrange, relaxed, hands at sides. Gun loaded with 2 rounds (1+1), reload available. |
Draw, 2 rounds at the 3×5 card, slide-lock reload, 4 rounds at the 8″ plate. |
Rating tiers, not a par: 10 s or more Novice, under 10 s Intermediate, under 7 s Advanced, under 5 s Expert |
Total elapsed time. Misses are counted against you by the drill's own convention; the tiers assume a clean run. |
Precision, then a mandatory reload, then speed on a large zone, in one continuous string. Published gear adjustments: subtract 0.5 s for a retention holster with flap magazine pouches; add 0.5 s for an open-top retention holster with no concealment. |
| 99 DrillJodyH · pistol-training.com |
7, 10, 15 yd | 99 |
4×6 card standard; 3×5 card for the advanced version |
Holstered, concealed, hands relaxed at sides. |
7 yd: draw and fire 3 rounds, ten times (30 rounds). 7 yd: draw, 1 round, reload, 2 rounds, ten times (30 rounds). 10 yd: draw, 3 rounds, ten times (30 rounds). 15 yd: draw, 3 rounds, three times (9 rounds). |
2.5 / 5.0 / 3.5 / 5.0 s |
Every shot must break before the par; a shot after the par counts as a miss. |
Draw to first acceptable hit, repeated enough times that luck cannot carry you, plus a mental endurance component. Daub notes the first string decomposes to roughly a 1.5 s concealment draw with 0.5 s splits, and that a reliable cold 1.5 s concealment draw to an A zone at 7 yd is widely treated as the acceptable standard. |
| 3M Test, August 2021 versionTom Givens, Rangemaster |
5 yd | 10 live plus 1 dummy |
RFTS-Q, IALEFI-Q or IDPA: 8″ chest circle and 4″ head circle |
Holstered, from concealment. Intended to be shot cold. Load 1 in the chamber, then 6 live and 1 dummy in the magazine with the dummy third, fourth or fifth (never top or bottom). One reload of at least 3 rounds on the belt. |
Side-step, draw and fire into the chest circle until the induced malfunction. Side-step, clear it. Continue firing at the chest until the gun runs empty. Side-step, reload. Fire 2 to the chest and 1 to the head. |
15 s general, 12 s for proficient shooters, 9 s for instructors |
Pass or fail, clean and inside the time. Any round outside a ring fails. You must move on the draw, on the malfunction and on the reload; failing to move is a procedural and therefore a failure. |
Marksmanship, movement and manipulations in one string, with an unpredictable malfunction. The single best-value drill on the page for round count against skills covered. |
| Handgun Core Skills TestTom Givens, Rangemaster · Sept 2020 newsletter version |
3, 5, 7, 10, 15, 25 yd | 40 |
IALEFI-QP scored 5/3/0, RFTS-Q 5/3/0, or IDPA with 4″ head circle scored 5/2/0 |
From concealment. Givens has insisted on concealment for apples-to-apples comparison with other standards. |
3 yd: side-step, draw, 4 rounds. 5 yd: side-step, draw, 4 chest and 1 head. 5 yd: start with gun in dominant hand only, 4 rounds. 5 yd: start with gun in non-dominant hand only, 5 rounds. 7 yd: draw, 6 rounds. 7 yd: from ready with only 3 (2+1) loaded, fire 3, reload, fire 3. 10 yd: draw, 3 rounds. 15 yd: draw, 4 rounds. 25 yd: draw, 3 rounds. |
No string pars; the clock runs on every string and total time is the denominator |
Comstock. Points ÷ total time = index; index × 20 = score. Par score is 100. Givens: 80 to 100 very good, 100 to 124 advanced, 125 and up master. |
The broadest single course of fire here, and the cleanest example of hit-factor scoring producing a gradient instead of a pass or fail. |
| E · One-handed and injured shooter |
| Handgun Disability CourseTom Givens, Rangemaster |
5, 7, 10 yd | 50 |
IALEFI-QP, RFTS-Q, IDPA or equivalent |
From the holster except where the string starts at ready. Assumes a partner or a range that allows induced malfunctions. |
5 yd: draw, 4 rounds dominant hand only in 3 s; repeat. 5 yd: start with the gun in the non-dominant hand, 3 rounds in 3 s; repeat. 5 yd: draw, 3 body and 2 head, dominant hand only, in 6 s; repeat. 5 yd: start on both knees with the gun grounded; pick it up and fire 4 rounds non-dominant hand only in 5 s. 7 yd: at ready, non-dominant hand only, 3 rounds loaded; fire 3, reload, fire 3, non-dominant throughout, in 20 s. 10 yd: at ready with a stovepipe in place; clear and fire 3 in 8 s; repeat. 10 yd: at ready with a double feed in place; go to kneeling, clear it, fire 2 in 10 s; repeat. |
3.0 to 20.0 s by string |
250 possible; 200 (80%) passes. The write-up Daub holds does not state a zone value scheme; he suggests 5/3/0. |
The skills almost nothing else tests: one-handed manipulation, grounded-gun recovery, and clearing a genuine double feed under a clock. These are above minimum competency, and most of the underlying work can be trained dry. |
| 3456 DrillAndy J. Anderson |
5 yd | 12 |
6″ circle, or the inner center-of-mass circle on a Q-PT |
Strings 1, 2 and 4 from concealment; string 3 from the ready. |
S1: draw, 3 rounds two-handed. S2: draw, 3 rounds strong hand only. S3: from ready, 3 rounds weak hand only. S4: draw, 3 rounds two-handed. Record each string's time. |
Tiers on total time: Basic 18 s, Intermediate 15 s, Advanced 11 s, Expert under 11 s |
Sum the four string times, then add 1 s for every shot outside the 6″ circle. |
A low-round-count check that weights two-handed work twice while still testing both single-hand grips. Anderson's design logic: if you can hold a 6″ circle at 5 yd you can hold an 8″ chest zone at 5 to 10 yd. |
| Short Combat Accuracy Test (SCAT)Tom Givens, Rangemaster · Feb 2021 newsletter |
5, 7, 10 yd | 20 |
RFTS-Q or IALEFI-QP silhouette |
From a concealed carry setup. |
5 yd: draw, 4 to the chest. 5 yd: from ready, 1 to the head; repeat. 5 yd: from ready, 3 rounds dominant hand only. 5 yd: from ready, 3 rounds non-dominant hand only. 7 yd: draw, 4 to the chest. 10 yd: draw, 4 to the chest. |
No string pars; time every string and total them |
Center chest ring or head ring 10 points, secondary chest ring 6, all other hits 2, below the belt line 0. 200 possible. Points ÷ total time = index; index × 12.5 = score. Givens: 100 to 125 competent, 125.1 to 140 advanced, above 140.1 very high skill. Worked example from Givens: 184 points ÷ 22.3 s = 8.25, ×12.5 = 103.1. |
Low round count with heavy one-handed content and a graded scale rather than a gate. Good quarterly cold test if you dislike pass-fail. |
| F · Movement, turning and transitions |
| Modified Chuck Taylor Basic Live Fire DrillKarl Rehn, after Chuck Taylor's 1982 drill |
1, 3, 7, 10, 15 yd | 30 |
Gunsite Option target; IDPA with 4″ head circle or KRT-2 in a pinch |
Holstered, hands clasped at shoulder height or at the sides. Recommended from concealment once the movement is smooth. |
1 yd: both hands touching the target's shoulders, draw, 2 rounds in 1.5 s; repeat. 3 yd: hands at sides, draw, 2 rounds in 1.5 s; repeat. 7 yd: face right, turn, draw, 1 round in 1.5 s; repeat. 7 yd: face left, same, twice. 7 yd: draw, 2 chest in 2.0 s, back to ready, pause 2 s, 1 head in 2.0 s; repeat. 7 yd: with 1 in the gun and 1 in the magazine, draw, 2 chest, reload, 2 chest, in 6.0 s. 10 yd: draw, 2 chest in 2.0 s; repeat. 15 yd: draw, 2 chest in 3.0 s; repeat. |
1.5 to 6.0 s by string |
Target scored 5/3/1; 150 possible. |
Turning to an off-axis threat, which almost no modern standard tests. Caveat from Rehn and Daub: this era's pars were timed by a human with a stopwatch and a whistle, so the effective times were more generous than they read. |
| Gunsite 250 School DrillGunsite Academy |
3, 7, 10, 15, 25 yd | 10 |
Gunsite Option target; IDPA with 8″ body and 4″ head works |
All school drills start holstered. Concealment is optional in the 350 class, not the 250. |
3 yd: draw, 1 head shot in 1.5 s; repeat. 7 yd: draw, 2 body in 1.5 s. 10 yd: draw, 2 body in 2.0 s. 15 yd: draw, kneel, 2 body in 3.5 s. 25 yd: draw, prone, 2 body in 7.0 s. (An updated version replaces the 25-yard prone string with a 3-yard 2-shot body string in 1.5 s.) |
1.5 / 1.5 / 2.0 / 3.5 / 7.0 s |
50 possible. Head and chest rings 5 points; on the paper but outside the rings 2 points, except that two head misses score 0. Gunsite's Jay Tuttle: scoring in the mid to high 30s today is doing pretty well. |
The historical benchmark, and a lesson in why old published times look fast: whistle starts and turning-target hiss added grace periods that modern electronic turners do not. |
| 16x16x16 DrillKR Training |
16 ft | 16 |
KRT-1 (numbered shapes) |
Gun concealed, hands relaxed at sides. Split 16 rounds unevenly across two magazines, one in the gun and one on the belt, and vary the split so you cannot predict the reload. |
On the signal, engage each numbered shape with the number of rounds printed on it: shapes marked 1 get one round, 2 get two, 3 get three, triangle A gets three, triangle B gets one. Any order. Reload when the gun runs dry and keep going. |
16.00 s |
Base score is your time; add 1 s per miss and 1 s per procedural (wrong round count on a shape). Under 16 s is good; under 12 s is excellent. |
Target discrimination, transitions, and a reload you did not schedule. The uneven magazine split is the point; a predicted reload is not a reload test. |
| G · Qualifications used as benchmarks |
| FBI Pistol Qualification, January 2019FBI course of fire; corroborated across the KR Training compendium and independent write-ups |
3, 5, 7, 15, 25 yd | 50 |
QIT-99 bottle silhouette. Tougher substitutes: RFTS-Q scored 5/4/2, or an IDPA target counting only -0 hits. |
All strings fired from concealed carry. |
3 yd: draw, 3 rounds strong hand only, switch hands, 3 rounds weak hand only, in 6 s. 5 yd: draw, 3 rounds in 3 s. 5 yd: from ready, 3 rounds in 2 s. 5 yd: from ready, 6 rounds in 4 s. 7 yd: draw, 5 rounds in 5 s. 7 yd: from ready with only 4 (3+1) loaded, fire 4, empty-gun reload, fire 4, in 8 s. 7 yd: from ready, 5 rounds in 4 s. 15 yd: draw, 3 rounds in 6 s. 15 yd: from ready, 3 rounds in 5 s. 25 yd: draw, 4 rounds standing and 4 kneeling, in 20 s. |
2.0 to 20.0 s by string; 63 s of par time total |
2 points per hit inside the bottle, 100 possible. 80% for agents, 90% for instructors. |
The most widely shot benchmark in the country and a genuinely balanced course of fire. It replaced the 2013 60-round version. Note that it is a law enforcement standard: it is shot from concealment, but the population and mission differ from a private carrier's. |
| FBI Pistol Qualification, January 2013Predecessor course; retained for historical comparison |
3, 5, 7, 15, 25 yd | 60 |
QIT-99 bottle silhouette |
All strings fired from concealed carry. |
3 yd: draw, 3 rounds strong hand only in 3 s; repeat; then draw, 3 strong hand, switch, 3 weak hand, in 8 s. 5 yd: draw, 3 rounds in 3 s, four times. 7 yd: draw, 4 rounds in 4 s; repeat; then with 4 (3+1) loaded, draw, fire 4, empty-gun reload, fire 4, in 8 s. 15 yd: draw, 3 rounds in 6 s; repeat; draw, 4 rounds in 8 s. 25 yd: move to cover, 3 standing and 2 kneeling, in 15 s; repeat. |
3.0 to 15.0 s by string; 92 s total |
1 point per bottle hit, 60 possible. 48 (80%) for agents, 54 (90%) for instructors. |
Useful only as a comparison: 60 rounds and far more generous par time budget per shot than the 2019 course. If someone quotes an FBI qual score, ask which one. |
| BATFE Handgun QualificationBATFE course of fire, as recorded in the KR Training compendium |
3, 7, 15, 25 yd | 48 |
BATFE target scored 2/1/0; an IDPA target scored 2/0/0 is an approximate and tougher substitute |
From the holster and concealment unless a string says otherwise. Hands at sides or in interview position. |
3 yd: draw, 3 rounds in 3 s; draw, 3 rounds two-handed then 3 weak hand only in 7 s; draw, 2 head shots in 3 s; draw, 4 rounds in 3 s. 7 yd: with 3 (2+1) loaded, from ready, fire 3, slide-lock reload, fire 3, in 8 s; draw, 2 chest and 1 head in 5 s, twice; from ready, 1 head shot in 2 s, twice; start with an empty chamber and slide closed, attempt to fire, tap-rack, fire 5, in 7 s. 15 yd: with 3 (2+1) loaded, from ready, fire 3, drop to kneeling, slide-lock reload, fire 3, in 12 s; from kneeling at ready, 3 rounds in 5 s, twice. 25 yd: draw, 2 rounds in 8 s. |
2.0 to 12.0 s by string; 75 s total |
96 possible points. |
Includes a genuine malfunction string with an empty chamber and closed slide, which most quals skip. Same caveat as the FBI course: agency standard, agency population. |
| Texas License to Carry testTexas DPS · shown as the state-qualification floor |
3, 7, 15 yd | 50 |
B-27 |
From a low ready position. No draw, and no concealment, anywhere in the course. |
3 yd (20 rds): 1 shot in 2 s, five times; 2 shots in 3 s, five times; 5 shots in 10 s. 7 yd (20 rds): 5 shots in 10 s; 2 shots in 4 s; 3 shots in 6 s; 1 shot in 3 s, five times; 5 shots in 15 s. 15 yd (10 rds): 2 shots in 6 s; 3 shots in 9 s; 5 shots in 15 s. |
2.0 to 15.0 s by string |
250 possible on B-27 zones. 175 (70%) for students, 225 (90%) for instructors. |
This is the point of including it: a state carry qualification never asks you to draw, never asks you to draw from concealment, and uses a very large target. Passing it is a legal event, not a proficiency claim. Daub's fix, if you want it to mean something: shoot it from concealment on an IDPA or KRT-2 target, clean. |
| IDPA 5x5 ClassifierOriginated as Bill Wilson's 5x5 Skill Test · official IDPA stage description |
10 yd | 25 |
Standard IDPA target with 4″ head circle, shoulder set at 5 feet |
Holstered, hands at sides. Cover garment optional under IDPA rules; note that on the shot-timer results below. |
S1: draw, 5 shots freestyle. S2: draw, 5 shots strong hand only. S3: start with only 5 rounds loaded, draw, 5 shots, emergency reload, 5 more shots freestyle. S4: draw, 4 body and 1 head, freestyle. |
No par; the sum of the four string times is the score |
IDPA competition scoring: limited (no make-up shots); raw time plus 1 s per point down, 5 s per miss, 3 s per procedural, then compared against IDPA's division time brackets. Bill Wilson's original ranking used Vickers scoring at 0.5 s per point down: 15 s or under Grandmaster, 20 s Master, 25 s Expert, 32 s Sharpshooter, 41 s Marksman, 50 s Novice, over 50 s not proficient enough to carry. |
Draw, one-handed shooting, a slide-lock reload and a head shot in 25 rounds. IDPA's own classification brackets differ by division and are periodically recalibrated, so read the current table from IDPA rather than any secondary write-up, including this one. |
| Gunsite Pistol StandardsGunsite Academy · Rangemaster Sept 2020 Drill of the Month |
3, 7, 10, 15, 25 yd | 15 |
RFTS-Q or IDPA. Only the 8″ chest ring and the head ring count. |
From the holster, open carry, except the reload stage which starts from ready. |
3 yd: draw, 1 head shot in 1.5 s. 3 yd: draw, 2 body in 1.5 s. 7 yd: draw, 2 body in 1.5 s. 10 yd: draw, 2 body in 2.0 s. 10 yd: from ready, 2 body, reload, 2 body, in 5.0 s. 15 yd: draw, 2 body in 3.5 s. 25 yd: draw, 2 body in 7.0 s. |
1.5 to 7.0 s by string |
Pass or fail with 100% accountability: 14 body hits and 1 head hit inside the rings, or you failed. |
A compact 15-round pass-fail gate spanning contact-ish distance to 25 yards. Shot open carry as written; running it from concealment at the same pars is the harder version. |
| H · Carry-specific hardware: snubs, backup guns, pocket carry |
| Snub Super TestWayne Dobbs and Darryl Bolke, Hardwired Tactical Shooting |
10, 5, 3 yd | 15 |
B-8 repair center |
Five-shot snub, all strings from the low ready. The Advanced version draws from a concealment holster; from a pocket holster, start with the grip established in the pocket. |
10 yd: 5 shots two-handed. 5 yd: 5 shots two-handed. 3 yd: 5 shots strong hand only. |
8.0 / 5.0 / 3.0 s. With a very light gun (under about 15 oz), the 3-yard string may be shot two-handed in 3.5 s. |
Ring score out of 150. Hardwired publishes no official goal; Daub's working read is that 90% (135) is tough but workable and 80% (120) is realistic with very light guns. |
The honest measure of what a small revolver actually does at distance. If your backup gun or non-permissive-environment gun is a snub, this is the number that matters, not your score with the duty pistol. |
| Snub Assessment Drill (SAD)Greg Ellifritz; hit-factor scoring added by Tom Givens · Rangemaster April 2021 newsletter |
5 yd | 10 |
B-8, B-8 repair center, FBI-IP1 bullseye or the LTT-1 bullseye |
Five or six-shot revolver with a barrel no longer than 2.5″. All strings from the ready; time each string. |
S1: 2 rounds non-dominant hand only. S2: 3 rounds dominant hand only. S3: 5 rounds two-handed. |
No par; total your three string times |
Only the 8, 9, 10 and X rings score; everything else is 0. 100 possible. Points ÷ total time = index; index × 8 = score. Par is 100. Givens' worked examples: 90 points in 9.8 s scores 73.5; 95 in 8.1 s scores 93.8; 100 in 8.0 s scores exactly 100. |
Ten rounds, three grips, a graded scale, and it will humble almost anyone with a lightweight snub. Givens named it for what it does to people. |
| No-Loader TestLee Weems, First Person Safety |
3, 5, 7, 10 yd | 25 |
8″ circle containing a vertical 3×5 box, e.g. FPS-1 body or a Handgun Combatives chest cavity target |
Concealment strongly suggested, or duty gear. Pocket strings may start with the hand in the pocket on the revolver; ankle strings may start kneeling. Vary hand positions between holstered strings. Ready means gun in hand, muzzle not covering the target. |
3 yd: draw, 3 rounds in 3 s; from ready, 2 rounds in 1.5 s, then load and holster; draw, 3 rounds strong hand only in 3 s; from ready, 2 rounds in 2 s, load and holster. 5 yd: draw, 3 rounds in 3 s; from ready, 2 rounds in 1.5 s, load and holster. 7 yd: on command draw to ready and give a verbal command, then on the beep fire 3 rounds in 3 s; from ready, fire 2, manually reload with only 2 rounds, fire 2, all in 15 s, then load 3 and holster. 10 yd: draw, 3 rounds in 5 s. |
1.5 to 15.0 s by string |
100% accountability: any shot outside the primary or secondary zone fails the whole course, as does any over-time string. To pass with distinction, 20 of 25 must be in the primary zone. Shot individually on a timer. The +P version adds a 3×3 head box and sends the third shot of every three-shot string there. |
Written on the premise that the problem does not shrink because you brought a five-shot gun. Includes a partial reload from a speed strip and a verbal command, both rare in published standards. |
| Spencer Keepers' TestSpencer Keepers, Keepers Concealment |
7 yd | 3 |
3×5 index card, horizontal |
From concealment. |
Draw and fire 3 rounds into the card. |
Keepers: 3.0 s makes you a pretty salty shooter; 2.5 s is really good |
All three on the card or you did not do it. |
Three rounds, one skill: draw to a small zone with a controlled pair behind it. The cheapest meaningful cold check on the page. |
| Active Self Protection 10-round Skill CheckJohn Correia, Active Self Protection |
7 yd | 10 |
USPSA/IPSC scored 5/3/1; IALEFI-Q as an alternate |
Holstered and concealed (strong-side IWB, AIWB, pocket or ankle), or duty gear with at least Level 2 retention. Hands at sides, in fence, or fig leaf. No grasping the cover garment before the beep. |
Stage 1: draw, 1 body shot; repeat. Stage 2: draw, 2 head shots. Stage 3: draw, 6 body shots (a Bill Drill). Record time and points for every string. |
Published tiers per stage. Stage 1: 3.0 Beginner, 2.0 Intermediate, 1.4 Advanced, 1.0 Master. Stage 2: 7.0 / 4.0 / 2.5 / 1.5. Stage 3: 12.5 / 5.0 / 3.0 / 2.25. |
Virginia count, no make-up shots. 50 points possible. Points ÷ total time = hit factor; hit factor × 12.5 = score. Point tiers: 25 to 49.9 Beginner, 50 to 74.99 Intermediate, 75 to 99.99 Advanced, 100+ Master. |
The cleanest published tier set for draw-to-first-hit and Bill Drill times measured from concealment, which is why three of its rows anchor the ladder below. |
| I · Low light |
| Three Seconds or Less, Low LightKarl Rehn, KR Training |
3, 5, 7 yd | 20 |
KRT-2, or an IPSC/IDPA overlay |
Gun concealed. Handheld flashlight, technique of your choice; KR Training's preference is neck index. |
3 yd, no light: step left, draw, 3 body two-handed; then step right, draw, 3 body two-handed. 5 yd, no light: from ready, 4 body dominant hand only; transfer, 3 body non-dominant hand only. 5 yd, with light: illuminate, light off, step left, illuminate, 2 body dominant hand only; repeat stepping right. 7 yd, with light: illuminate on the signal, 1 head shot; repeat twice more. |
3.00 s every string |
5 points per acceptable hit, 0 for a miss. Only IPSC A/C, IDPA -0, or KRT-2 gray and white count. 100 possible; 80 or better passes, and you must have at least 2 head hits. |
What a handheld light actually costs you in time and one-handed control. A weapon light removes the hand cost but does not remove the searching problem; shoot the drill both ways and compare the scores rather than arguing about it. |